![]() ![]() Improvements are definitely needed in several key areas, especially end game content, if this is ever going to be a viable franchise that people would actually look forward to. As it stands, Outriders is still a work in progress, and with it's lack of inspiring endgame and often horrific RNG, the time you spend with it isn't going to keep most players locked in for the long run. And, although you can adjust difficulty at any time, going solo especially is nigh impossible with some of the outrageous difficulty spikes. If you enjoy this "type" of game, it's current state is worth a playthrough, although it wasn' the case upon release. Unfortunately, Outriders has succumbed to many of the same issues and bugs that have killed off other titles in similar fashion. Anthem suffered similar problems with a release that was unstable at best and fell apart once released into the wild, but, it was a coherent product finally at the end of it's life cycle, although being too little too late and inevitable being axed. ![]() ![]() Yes, the launch was terrible, but 3 months later most of the connectivity bugs have been worked out. Once you get to the Challenge Tiers, this endgame time based loot system ramps it up to "kill, kill, kill" level that abandons cover or thoughtful movement completely. Cover based shooting is almost completely abandoned at some point in the latter half requiring you to have a build to "withstand" damage outright or have your equipment powerful enough to put up with the nonstop bombardment of enemies while and the game just changes most of the interesting startegies of planned movement and tactics with a nonstop onslaught of aggression. The worst offense is that the difficulty spikes change the game entirely. Most of this is alleviated exponetially as you buddy up in a squad (up to 3 in tota)l as you inflict different stats and damage to enemies along with the benefit of not being the only target on the field for enemy aggression.Įnemy variations become rather samey and stale near the last half to quarter of the campaign with no real surprises toward the end. Combat is fluid (when it works) and staying alive feels like a real struggle that's earned overall. Strategy, knowing when to take cover whilst using the enviroment / enemy placement, and how to enter combat with the best setup all all engaging.Īs you progress, gain powers and customize your character, possibilities for loadouts and powers open up and you are introduced to some boss fights and interesting challenges. If you can get past the horrific hellscape of a story intro, it's cover based beginnings and loot/ mod system keep things interesting for awhile. While there are no plans for downloadable content, there's an add-on pack available that provides new guns, gear, and truck decals. Communication between players isn't monitored, potentially exposing players to inappropriate content. There's also one scene where characters appear to be drinking something alcoholic from multiple bottles. Players can interact with a sex worker, and not only does the dialogue include the curse words "f-k," "s-t," and "damn," but it can also be sexual or suggestive. There are also times when human corpses and body parts can be seen lying on the ground, as well as dead bodies swinging from nooses. This results in a large amount of blood and gore, including dismemberment, executions, and impalement. Playable solo or with friends, it has players using a variety of guns and special abilities to kill multiple enemies, which include humans and the occasional alien. Parents need to know that Outriders is a third-person role-playing game with shooting combat for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Windows PCs, and Google Stadia. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |